..:;WELCOME TO MY BLOG;:..

Friday, March 30, 2012

how to making future car in 3d max




this article about making future car in 3d max ilmu flash blogger , source this tutorial from here, i thing everyone know about 3D animation or 3d artwork if u dont know u can searching on google.com with keyword what is 3d animation, so read this article to how to make create 3d future car like picture above.


Introduction


Every time I model a new car I try not to place it in the same environment of a previous one, so I intended to placed this new car in a background I’ve seen at moofe.com, and doing that I had to learn how to place the lights, exposure and so on, in this manner each new image is a challenge to learn new things, and as I've done a lot of car on roads before, it was a natural choice.

now modeling car


I usually begin to work by placing a cylinder as the tyre of the car and a plane is modeled around it. I usually work in the proportions of a real car, the measurement is made in centimeters.

car2

The planes that are modeled have their origin point in the middle part of the car so when I apply the symmetry modifier, any edits I make to the original half of the mesh in the stack also occur interactively to the other half.

3

After the surfaces are done I clone the edges to make a little volume in the planes as seen in the picture below.

4

The tools that were most used in the modelling process of this car were the Flow Connect and Set Flow to add resolution
while maintaining an object's shape.



I use the chamfer edges modifier to retain the shape of the object, usually at it’s borders.


I try to make my poly modeling with quards and the edges of one plane going on the other plane, as you can see in the lateral body’s edges and in the window’s edges.


I clonned the front tyre and positioned it in the back and I modeled another plane around this tyre as I had done with the front part.


I tried to maintain the edges flowing and following up the shape of it's own plane


Here the overall shape of the car took form.




At this point I gave a smooth of 1 or 2 iterations and converted some planes to poly to give the small details to the body’s car that would help to give the veracity to our car. The Graphite Modeling tools helped a lot in this area; with edge flow and flow connect items.


The wheel tyre began as a primitive tube. With extrude polygon and chamfering edges it took the shape that I wanted.



The lion figure I picked from an old project and I think it looked good in this tyre’s car.







then now editing on photoshop



picked a former image with a blue toned mood and applied a Match Colors to give the effect that I wanted to this new one.



I worked with levels in order to show up the seats of the car’s interior.



As I had the car and it’s shadow in a free layer I could tweak the shadow to be more pleasant to the scene. And at last
I sharppened and applied the Fringe and Vignette lens effects... and that’s all folks!

1 comments:

EMOTICON :
:cendolbig :batabig :ilovekaskus :kiss :najis :marah :repost :sup2 :takut :shakehand2 :hammer :toast :cystg :selamat :2thumbup :matabelo :request :babyboy1 :sorry :travel :kimpoi :ultah :rate5 :bola :kbgt :iloveindonesia :maho :nosara :berduka :ngakak :recsel :ngacir2 :bingung :cd :peluk :hoax :dp :malu :cekpm :thumbup :angel1 :kr :nohope :ngacir :salahkamar :cool :sup :mewek :babyboy :babygirl
Sumber : http://m-wali.blogspot.com/2011/12/pasang-emoticon-kaskus-di-blog.html#ixzz1qTTStaxF
  1. aduhhh Gan,,,saya ga bisa bahasa inggris..
    ckckckckck

    ReplyDelete